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February 1, 2014
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Rarely used Formulas 01 - Quadrat3D Params by gannjondal Rarely used Formulas 01 - Quadrat3D Params by gannjondal
I want to start to publish a few parameter collections with rarely used M3D formulas.

In past there have been some discussion to break the canonical way to use Mandelbulb3D (like this journal of formula author dark-beam), and also challenges of the group Mandelbulb3DTeasers does try sometimes to go new ways.
For me this is an interesting topic. And if I should find time I will follow up this topic in future as well.

My first pack takes the formula Quadrat 3D in its focus. I use this formula since quite long, thus there is a larger number parameters available.
Hopefully these parameters are a good starting point to explore this interesting formula.

The parameter pack does contain simplified versions of the original parameters (e.g. without light maps which you may not have available).
Thus please don't expect the pictures on the index. You should do some own work :lol:

A few remarks:

  • Some of the already published pictures have been originally created with M3D v17x. There have been many changes in lightning and shadowing since then.
    Nevertheless I have decided to update all parameters to v189. Finally they are thought to explore the structure rather than the coloring.
     
  • The pictures with the higher numbers (especially 07, and 08) do need much calculation performance. The available params as they are will result in crappy pictures because I have increased the Raystep multiplier so that you can have a first overview.
    To get clean pictures you will need to lower that value (Someting like 0.01, for instance. - I even recommend to set the Stepwidth limiter to a value < 0 in parallel).
     
  • Generally you will quite often need low Raystep multiplier values. Q3D has some 'gaps' where the DE mechanism does not really work. To speed up you may try to increase the DEStop value. In some of the params this value is quite small. However - sometimes you will see that the ligtning will change completely if you change this value.
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I hope you can download the zip with the params here.  If not, then please tell. As a non-premium user I have some limitations.
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Have fun. I hope this param set will help to start to explore this interesting function.
Add a Comment:
 
:iconredrebellion101:
RedRebellion101 Featured By Owner Jan 8, 2015  Hobbyist General Artist
Is Quadrat3d a program? and if so where can I find it?
and if it's not, what programs can develop these fractals
Reply
:icongannjondal:
gannjondal Featured By Owner Jan 8, 2015
Hello :iconredrebellion101:

Seams that I took it for granted that only M3D fellows do read my entry ;-)

Quadrat3D It's one of the formulas which are available with the Mandelbulb3D program available here .

For the case that you indeed want to have a look into the program you can find some tutorials at this gallery (best starting with the oldest pages for the basics).
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:iconredrebellion101:
RedRebellion101 Featured By Owner Jan 8, 2015  Hobbyist General Artist
thank you!
Reply
:icongannjondal:
gannjondal Featured By Owner Jan 9, 2015
You are welcome :-)
Reply
:iconntgreen:
NTGreen Featured By Owner Sep 19, 2014  Hobbyist Digital Artist
Wonderful and thank you so much ... incredible learning tool! :glomp: :clap:
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:icongannjondal:
gannjondal Featured By Owner Oct 16, 2014
If you want to learn M3D in a more unusual way the used formula (and these params) would be a starting point ;-)

Thank you!
Reply
:icontiamatheart:
TiamatHeart Featured By Owner Feb 8, 2014  Hobbyist General Artist
Very useful,thanks buddy:thanks:
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:icongannjondal:
gannjondal Featured By Owner Feb 9, 2014
You are welcome :-)
Reply
:icontrenton-shuck:
Trenton-Shuck Featured By Owner Feb 2, 2014  Hobbyist Digital Artist
Very cool! Thanks for sharing ..will be fun to delve into these.
Reply
:icongannjondal:
gannjondal Featured By Owner Feb 3, 2014
Thank you for your kind comment.
Enjoy playing with the params :-)
Reply
:icontrenton-shuck:
Trenton-Shuck Featured By Owner Feb 5, 2014  Hobbyist Digital Artist
Haven't checked them out just yet but plan on delving into them this weekend. :) 
Reply
:icongannjondal:
gannjondal Featured By Owner Feb 6, 2014
Wish you fun and nice fractals :-)
Reply
:icontrenton-shuck:
Trenton-Shuck Featured By Owner Mar 4, 2014  Hobbyist Digital Artist
Thank you! 
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:iconundead-academy:
Undead-Academy Featured By Owner Feb 2, 2014  Hobbyist Digital Artist
those are really nice , never had much luck with that formula , always comes out all pixeled :(
Reply
:icongannjondal:
gannjondal Featured By Owner Feb 2, 2014
Thank you Patty.
Yes, there can be much dust, or gaps if using Q3D formula.
Sometimes there are some tricks to get that controlled, sometimes only calculation power does help.
If you want to have a try I would especially recommend to start with numbers 1,3, or 5.
Reply
:iconundead-academy:
Undead-Academy Featured By Owner Feb 3, 2014  Hobbyist Digital Artist
Cool , thanks ;)
Reply
:iconpurplechaos:
PurpleChaos Featured By Owner Feb 1, 2014
OK so I'm slightly confused- for godt results we'll need to muck with the basics?
Reply
:icongannjondal:
gannjondal Featured By Owner Feb 1, 2014
To be honest, I'm not sure whether I'm understanding you correct.

The purpose of this collection is to feature a formula which is seldom used within M3D.
The way I have choosed for my first submission of this kind is to provide a number of parameters which do show some examples.
The way to gather them may be a bit awkward to handle, but so far I see as a basic dA user the only way to give you the possibility to download a non-image within a deviation is to use stash (well, I'm trying to find alternatives).
Thus, if you want to test the params you can find the link to the stash entry with the zipped param files above in the text (or here ;-)).
In the most cases you can import the parameter. You will have then the structure, some basic coloring, and sometimes settings for something like DOF. You then can change the params, colors etc. Sometimes you will need to improve the quality by playing with params like Raystep multiplier. If needed there are several tutorials around which do explain such settings (You can for instance check out this gallery).

Hope that helps. - If I should have misunderstood completely: Please forgive me ;-) - and tell what's on in truth :-)

Happy trying & tweaking :wave:
Reply
:iconpurplechaos:
PurpleChaos Featured By Owner Feb 1, 2014
I think i got you. The pack gathers parameters to be worked with , so the output will need to be fine-tuned to look good.
Reply
:icongannjondal:
gannjondal Featured By Owner Feb 1, 2014
Nod

Hope you'll find something :-)
Reply
:iconbatjorge:
batjorge Featured By Owner Feb 1, 2014  Hobbyist Digital Artist
Thank you very much for sharing this combinations! I've always failed miserably most of times trying out, and now there's no excuse :)
Reply
:icongannjondal:
gannjondal Featured By Owner Feb 1, 2014
Haha, thank you for your kind words, Jorge :-)

Yes, it's not always easy to explore certain formulas, especially if starting at scratch.
If you want to do that you may try one or two formulas of the pack. That's at least one way.
Although I'm more and more thinking about alternative ways to show a way into using certain formulas. We'll see...
Reply
:iconbatjorge:
batjorge Featured By Owner Feb 1, 2014  Hobbyist Digital Artist
Would be cool gannjondal :) Truly you are the master of this kind of formulas. Will try them soon! :pc:
Reply
:icongannjondal:
gannjondal Featured By Owner Feb 2, 2014
Seams that I have really to do some work this time.
Too many not realized promises are not goo ;-)
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